Revisiting Milgram and Kishino’s Reality-Virtuality Continuum
This paper revisits the reality–virtuality continuum, arguing that true VR is unattainable and most experiences are mixed reality. It proposes an updated taxonomy based on immersion, world knowledge, and coherence.
Virtual reality approaches to pain: toward a state of the science
Review of virtual reality for pain management, outlining current applications and key mechanisms such as immersion and embodiment. It also highlights methodological limitations and future research directions needed to strengthen evidence.
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Critical review of educational virtual reality research highlights its learning potential through presence, immersion, and constructivist design, while emphasizing limited empirical evidence and the need for longitudinal studies.